Welcome. A veteran player of the 40K hobby from the Games Workshop.Not satisfied with standard "straight out of the box/blister" models; I like to "Konvert" to put my own interpretation or vision of how I want my figures to look. Often to project the "fluff" or for WYSIWIG. Some model ranges have a very limited variation or expression .... I like to introduce a change (Sisters of Battle). Some have an unlimited scope for variation (Orks).

WiP of Ork Trukk

WiP of Ork Trukk
Konverted from an action dragster. The engine rocks and the flames move along with the vehicle.

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Monday, 1 March 2010

Project- Make a Decision. "The winner is.......Orks, orks, orks, orks!"

Bristol Vanquish is looming and I have to make a decision on what Army to take along.
With all the work on the Orks of late, it would seem churlish to not give them an outing; but away from my usual Speed Freek style.
Again, it will be an opportunity to field some new units or those that have been relegated to permanent storage. So, a general idea is forming (Dredds, Kans, Stormboyz, Meganobs, Battlewagon) but for this set-up I will need a new HQ.
Now comes the problem;
It will be a Big Mek, with Kustom Forcefield. Having only an ancient Shokk Attack Gun model, I will:
a. Buy the new figure (very nice!) and spend more dosh.
b. Tie a securing tether and dive into the expansive Bitz Box (if I cannot come up with a kit-bash Konversion, I may as well give up!)

Sense and Sensibility calls for option b.
Grabbing a handful of bitz & an old Warboss model (the one with the chainaxe) ..... off we go.
What do I want?
A name: Big Mek Nobgul Mekwort
Armour: 'Eavy, Cybork body
Kit: Meks tools (standard), Kustom Force Field (KFF), Burna (the only Ork option for a power weapon attack), Grot Oilers x2 (a re-roll for fixin' fings)
That is 130 points of obscured/cover save, fixing goodness (with a bit of choppy if necessary).

For a change I remembered to photo journal the rabid process over the last couple of hours (yes; once started it was frenzied).
First visualisation was a head: IIRC this is from the Nobz sprue, to represent Cybork bitz.




Next WYSIWIG was a start on the Mek tools. The mek backpack placed at the belt area.
There were plenty of options for the next steps (too many), a lot of metal bitz were promising, but I didn't want to be cutting, pinning and filing all of the fiddly bits so swapping an changing all the time I progressed in a logical (sort of) manner to make a KFF.
Power (lots of battery packs - from the Predator sprue).                        Energy coils and gubbinz (A cut-down lascannon)                            More Mek tools (cut from an equipment panel off the Land Raider Sprue.                                                                                       Supported by another cut-down Lascannon (more coils), for the other side, to balance it up.                                                                       You can see the first options for the spinny generating gubbinz, these evolved as I went along.
Next was to secure the whole thing to his body, as a backpack and start build the generating gubbinz.With some use out of the old Shokk Gun (big spinny bit and the central globe-bit, then an angled metal rod with a small polystyrene ball (craft shop) stuck on the end.
The Polystyrene was stuck with PVA and then coated with PVA (hopefully, so it won't melt when spraying later).                                   A harness was added for effect (from the Burna/loota sprue), because I am that retentive!                                                                              So: KFF ......... check!
Now for the arms (& effect). A Burna and something for the pose.
I liked the big choppa arm from the Nobz sprue, with it resting over the right shoulder, or the Standard pole arm from the Black Orc sprue .... the big choppa would be easier to konvert, so there we go.
With the right arm taken, the Burna then became a problem (as all the ones from the burna sprue are right handed). Choose a left arm, cut off the hand attached to the burna and stick on! The fuel hoses need to be re-positioned as well, with the burna fuel tanks trimmed and stuck on the base of the KFF.
Back to the right arm; I was thinking about whittling some caliper jaws, but that was too much aggro for me. I have plans for a Techmarine servo-harness, that doesn't need on of the caliper arms (Conversion Beamer....ahem!...).
With jaws pinned into place I was now ready for the final pose and effect, before painting. (I had to knead the connecting screw with pliers, to widen the reach and fit the big choppas head).

Here it is.

Comments are very much welcome (before I start painting please). I like the pose and the "Mekkiness", I'm very happy (and still have a few "beer tokens" in my pocket!).



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About Me

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A modeller, gamer, painter; in order of preference (and more like skill as well). I usually have a huge backlog of figures and projects to get done. More often than not, I will have something waiting around for years, until "The Muse" takes hold and obsession takes over. This is then usually completed; ocassional projects do stall and are left at the basecoat and metal drybrushed stage (until I can get the drive for the detail painting). Armies i currently run are WH40K only: Orks (lots & lots & lots) Blood Angels (lots & lots) Witch Hunters (lots of Sisters of Battle) Iron Fists Space Marines (developing at approx 2000pts).